Modules Overview
The documentation is organized into logical modules. Each module groups related classes, methods, or constants used in Beast2D's engine:
- Engine – Core rendering and update cycle,scene management and visual layers,entities like sprites, texts, and buttons
- Physics – Collision, rigid bodies, gravity
- Events – Input listeners and custom logic bindings
- Vectors – Vector and helpful math functions.
- Tools – Additional help functions such as look at.
Click any module to view its classes and members.